Multi-channel experience frameworks: Challenges designing for 1ft, 2ft and 10ft experiences Rod Farmer and Ash Donaldson Multi-channel experience frameworks: Challenges designing for 1ft, 2ft and 10ft experiences Read more
Mobile user experience: Methods and tools Oliver Weidlich and Rod Farmer Mobile user experience: Methods and tools Read more
Managing change as a designed user experience Helen Palmer Managing change as a designed user experience Read more
Levels of context: The impact of ‘zoom’ on the contexts we research, design for and implement within Janna DeVylder Levels of context: The impact of ‘zoom’ on the contexts we research, design for and implement within Read more
Gamification sucks: Lessons from the field Paris Buttfield-Addison Gamification sucks: Lessons from the field Read more
Eating our 2 and 5: Designing to change food behaviours using mobile devices Grant Young Eating our 2 and 5: Designing to change food behaviours using mobile devices Read more